tdeffen

Mar 5

lonelysandwich:

“Ironing techniques by professional craftsmen (shirt)” - プロの職人によるアイロンがけテクニック(ワイシャツ)

This short instructional film showcases unmatchably masterful ironing technique that we’d all do well to learn from, but it’s also one of the most absorbing, delicious demo videos I’ve ever seen.

via Joel Zimmer, from a series of similarly beautiful instructional videos at Garra.jp (WARNING: ALL-FLASH and Japanese)


Feb 14

saltandfat:

Jamie Oliver has been doing some great work trying to educate people about food to combat the Western epidemic of obesity. He won the 2010 TEDPrize and wants to teach every child about food.


Feb 8

mrgan:

Patrick Stewart on modern technology (2 minutes total). Spoiler: he’s not big on Twitter, but don’t let that stop you from hearing his thoughts on the iPhone, email and the Internet, and gaming.


Feb 2

Red Letter Media (The guy who did the 70 minute Phantom Menace review) review Avatar. Funny and insightful if you agree that Avatar was lame and shallow. Don’t forget to watch part two.


Dec 6
Garfield, transformed into Santa Clause using some horrible Jim Davis Christmas magic.

Garfield, transformed into Santa Clause using some horrible Jim Davis Christmas magic.


Nov 22
Strom Thurmond would be proud.

Strom Thurmond would be proud.


Nov 19
Thunder Road Burger:

Pimento cheese

Carmelized onions

Jalepeño peppers

Made by @secros (with love)

Thunder Road Burger:

Pimento cheese

Carmelized onions

Jalepeño peppers

Made by @secros (with love)


Nov 18
I’ve been curious about subpixel rendering lately, and trying to figure out why, when you zoom in on a bitmapped text character, instead of black and white, it shows up with blue, maroon, goldenrod and all sorts of weird colors.
Steve Gibson explains the theory of subpixel rendering and the implementation.
In my setup, there’s a magnified 400% image of 4 of the character “A”, from straight whole-pixel black and white, then on-off subpixels, then with the color-balanced algorithm run once, and twice. The rightmost set of “A” is rendered using Microsoft’s built-in subpixel rendering system “ClearType”.

I’ve been curious about subpixel rendering lately, and trying to figure out why, when you zoom in on a bitmapped text character, instead of black and white, it shows up with blue, maroon, goldenrod and all sorts of weird colors.

Steve Gibson explains the theory of subpixel rendering and the implementation.

In my setup, there’s a magnified 400% image of 4 of the character “A”, from straight whole-pixel black and white, then on-off subpixels, then with the color-balanced algorithm run once, and twice. The rightmost set of “A” is rendered using Microsoft’s built-in subpixel rendering system “ClearType”.


“Creepshow” 1982

“Creepshow” 1982


Someone pissed the ottoman. 
EDIT: You couldn’t see the piss-stain until after you picked up the dog.

Someone pissed the ottoman. EDIT: You couldn’t see the piss-stain until after you picked up the dog.


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